![]() ![]() Repeat until there's nowhere lower for it to escape to. Which way will they go when they overflow? They'll carve a channel to the next lowest point when they do. Smaller features on your map, such as forests, rivers, and mountains, can add a lot of realism. Plenty of opportunity for shifting borders and rescuing whole villages from sudden shifts in water flow.īut if that's not what you want then think through some fluctuations in water level and what will happen with those collection points. None of this is necessarily bad, and may even be preferable for a fantasy story. Unless it's a volcanic island and there are cracks in the rock under those lakes leading out to the sea, in which case those cracks will erode bigger over time and eventually you'll have sinkholes opening up at unpredictable locations. The inhabitants of this island are likely in for some major upheaval over the next thousand years or so as the rivers create more stable pathways to sealevel. Is it realistic given the contours you've designed? Reasonably. 74 Desert tree line, 35 Design, production, 66,82 Digital elevation map. And then that whole section down to the lake is going to reverse direction and the lake will drain into the ocean. 86, 105,112114 tint, 10, 115 Colorado River, 4 Construction equipment. ![]() One year with extra rain raising the lake level and the river is going to jump its banks at that inlet and carve a new channel. According to your coloring the difference in height between the river's close approach to the sea and the inland lake it ultimately appears to drain into is pretty small. That system in the southwest is going to be particularly unstable. If you want to learn how to make a map in more detailor you’d like to make one but can’t due to Affinity’s pricetagthen take a look at my new eBook: How to Make a Fantasy Map: A Writer’s Guide to Otherworldly Cartography. In the latter case they either find a way out to the sea, or your island becomes a soup bowl. ![]() In the former case you now probably have a desert island. If precipitation vs evaporation isn't pretty tightly balanced on this island (which will be hard to maintain long-term) then those lakes your rivers drain into will either dry up or fill up. This looks like an island that's at most like a hundred thousand years old that has either low precipitation, or a high evaporation rate. ("Eventually" meaning potentially hundreds of millions of years depending on how high the ground started, and how hard the rock is.) If it doesn't evaporate as fast as it's flowing in, then the water level rises.įurthermore, flowing water erodes everything, so a river will eventually carve a channel down to sealevel. Water flows down to the lowest point, but then it has to evaporate. Anywhere that enough water collects up while flowing will become a river.īut then you need to add time to the mix. Any rainfall on your island will flow downhill and collect at the lowest points. Trace over with pen and tracing paper for a nice clean version.The big question is how old is the island. Learn how borders are formed and why they are put where they areĪdd name of the cartographer and the date the map was produced (in accordance with your book) (Optional) Imagine a how you want your map to look likeĪdd major features (Straits, deltas, harbors, gulfs, beaches, capes, peniasulas, etc)ĭecide Symbols (What you're going to use for forests, mountains, etc)ĭecide what kind of features will be in your map (aka, what does the story need?) Explore the free version or See pricing for pro. Ideal for Game Masters, Fantasy Authors and Map Enthusiasts. There's no right way to create your map, so feel free to pick and choose what works for you and your story.ĭecide what kind of map (Continent, country, or focus point) Turn your ideas into incredible fantasy maps with Inkarnate's easy-to-use online map-making platform. However, there are a few trends I see in fantasy. The following steps are all optional and might involve more research and studying than what you really want to do. One small worldbuilding note can validate all kinds of wild things like flying islands or splitting rivers. ![]()
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